My experience at the IGDA (International Game Developers Association)

My experience at the IGDA (International Game Developers Association)

Hey Everyone, Prodaj here!

We here at Critikal Zone usually report on the AAA gaming community as tons of other media outlets do. While the AAA titles remain on our radar, we are also branching out to our own community to seek out and spotlight local talent. We decided to join in on an independent gaming convention. I didn’t know what to expect when I came to the small conference room in Sharonville back in early April. I expected to meet others who were comprised of the local gaming community and to learn about them. I certainly didn’t expect to enjoy myself immensely, but I did just that. While there, my Critikal brethren and I were welcomed and were accepted immediately. We also learned from those there and got some very good feedback about our brand. Developers, enthusiasts, networkers, and all those curious came together for this event. Therefore, one of our missions here at Critikal Zone is to support each other in hopes that we can be helpful in seeing the independent game community presence thrive, especially locally.

That’s what the IDGA, the International Game Developers Association, is setting out to accomplish.  The gracious individuals there were eager to share and show their products and their enthusiasm for their craft. We were curious and wanted to genuinely help them in any way we can and those there shared their wisdom about the gaming industry and our brand as well. What I took away from this, besides my own motivation being stirred, was the hope that this will be the beginning of something that all parties involved can look back at and say, “this was the start of our success.” Nothing comes easy though so we all in our perspective fields should never give up; for when you do, that is when you truly fail. While at the convention, we could play a few games that they were working on. One such game I played was a 3rd person arena style shooter called Plasma-Storm.

Plasma-Storm is the result of Stephen Hopper Aka Mad Hop, and his compatriot Tim Zachary. This duo of intrepid self- starters, Mad Hop and Tim, founded Rogue Wolf Games. Learning as they went, they were self-taught in video game developing. They even shared an anecdote about having to teach a class they attended because the teacher wasn’t knowledgeable enough. Not a lot of us have that ‘get up and go’ mentality. It is really refreshing to see those who go forth and risk it all to see their dream thrive. That’s right these guys aren’t just sitting on a pile of money and unlimited time- no they like so many other independent game developers have a life to live (and all that comes with it), in addition to creating a gaming company. That’s why it’s so important to foster these relationships where we can assist each other to get to that next level.

Let me be frank, I am a PC gaming newb, a purveyor of platforms as it were. I have no experience in playing games on the PC.  I quickly learned the controls (which was a keyboard) and began to play. Truth be told, I was sucked in almost immediately and spent most of the time I was there playing Plasma-Storm. Plasma-Storm is a 3rd person arena style shooter where everyone can fly around, shoot and snipe your friends. My first impression of my avatar was that he reminded me of Iron Man. The characters, who are refugees from a futuristic version of an exploded earth, use thrusters in their hands and feet to fly.  I was amazed that two regular guys could implement such a complex thing – all by themselves. I got carried away trying to shoot the other players and toss grenades at them (Hop being one of the participants). The game does incorporate a lot of customization where you can somewhat create your own character. The gun selection is there but could be expanded upon. You are rewarded by your effort in Plasma-Storm as the unlockables are there, but no one can gain an unfair advantage by say paying for gear. RWG has a principle they want to be evident in PS as well: Microtransactions. Instead of purchasing DLC and buying your way to be good, RWG wants you to work for the bonuses and that’s fine with an old school gamer such as myself.

It has all the trappings of a quality shooter game. It is a PC based game that uses the Unreal 4 game engine.  You have full control of the game cameras as you can swivel 360 degrees to ensure your friend doesn’t snipe you with a headshot. As of now they currently have about 4 stages that are detailed and massive. They also have incorporated multiple game modes including Death Match, Team Death Match, Capture the Flag, and King of the Hill.  It’s the perfect environment for multiplayer mayhem. Rouge Wolf Games has been working on it for a year so far and their love for making games shows through in their enthusiasm for their product. The self-taught two-team is and are currently working on completing the game. With some more content and polish, this title could be easily a good pick for your Steam collection. As good as it can be, PS is still a game in progress- still needing elements to complete the overall product. For this reason, this is why a local Independent gaming community presence needs to be nurtured. Devs like Rouge Wolf can benefit for exposure in the gaming community, and here’s hoping that this is only the beginning.

Plasma-Storm also has a trailer on YouTube:

Check out Rogue Wolf Games FaceBook page:

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